Character Design

Nanamedakei

◆ Impression of Trillion - God of Destruction
I was shocked when I was told that the concept of the game was based on all the heroines dying. Not that they are mere sacrifices, but rather they have to be sacrificed with all the affection and feelings placed upon them... I recall how my heart was pumping thinking about what this game was to become.
◆ Character design focus
I made sure that the character silhouette would be easy to see and offer immediate impact upon seeing them. One of the other themes I kept was in relation to the Underworld setting. I wanted to make sure that anyone who saw the designs could tell it had something to do with the Underworld. I also challenged myself with the character sizing, density of the design, finishing effects, and more, so as to match the serious world setting. I hope everyone enjoys the very Trillion-like style used.
◆ Favorite character
Of course, each of the characters have a special place in me, but... If I was to bring up one, that would be "Faust." Actually, the very first character in Trillion that I decided on the design was Faust. It could be said that all the other characters were created with Faust in check, so she played an integral part in the design.
◆ Message to the fans
The game is chock full of emotions and excitement, beyond the game showcasing "brinks of death." I recommend keeping an eye out for the exciting, yet tearful scenarios. You can't imagine how often I had to hold back my tears when drawing the CG for those scenes... Of course, there are many laughable and endearing events within the game for you to enjoy. And with that said, everyone taking part in creating the game is putting all they've got to bring an edge in game play for all to enjoy, so please do wait a while more for its arrival.