Director
Masahiro Yamamoto
- ◆ Trillion: God of Destruction
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Trillion - God of Destruction is an RPG based on the concept of raising the Overlord heroines to face the God of Destruction, who holds 1 trillion HP.
The game is broken into 2 parts - the training part, and the battle part.
During the training part, you will be selecting various training commands to train your heroines.
After a certain number of in-game turns have passed, you transition to the battle part where your objective is to stop Trillion's advancement.
A key concept to this game is that, when fighting Trillion, you need to acknowledge that there are "some battles that can't be won."
Because of the tremendous amount of power Trillion holds, it is very difficult to defeat it with just one character.
As such, the heroines you trained will fall one, and then another, through your battles against Trillion.
Because your character may not win, you will need to constantly think about the training and battles in store for the next candidate to follow.
This concept of how "some battles can't be won" is a foundation to the game's story and systems, differentiating it from other titles.
- ◆ Trillion: God of Destruction's appeal
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I believe one of the main appeals for Trillion - God of Destruction is the level of freedom players have during the training and battle parts.
For example, during the training part, you can learn various moves and abilities using the experience points you gain from the training commands.
By matching these moves and abilities, you can face Trillion strategically in a number of ways.
You can have the character place emphasis on power, thereby placing weight on each attack, or you can take a hit-and-run approach by putting emphasis on movement and evasive qualities.
Also, the characters have final moves that they can unleash upon their death against Trillion.
You even have freedom of how you want to die as well.
We also have a special ending for each character's scenario.
We hope you do your very best in protecting the character you like so that you can see how their story ends.
- ◆ Feature focus
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One of the key concepts to Trillion - God of Destruction is on how "some battles can't be won."
We are focusing on this so that it can be expressed in various ways.
Within the game are special Affection Points that are gained through building up a relation with the characters you train, which then are are used to sustain damage from Trillion.
There are final move skills that can be used which your characters can unleash upon their deaths, so as to give an advantage to the next character you will pass the torch to. The story also revolves around the concept of life in front of impending death. (We have serious scenes, excitement, and even some laughs in the story!)
So, we made sure that we focus upon the concept of losing to bring out the fun within the game.
I hope everyone who picks up the game will enjoy their very own way of losing.
- ◆ Final thoughts
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We are currently working around the clock to ensure we bring the best to you. We are striving to bring to you an "edge" that can only be brought about with this game.
So, please do look forward for the game to arrive. Thank you!